Internet And Network Art
Artistic Explorations In Contemporary Internet Culture
ONLINE Module Study Guide
Module Study Guide
© 2007-2008 (c) Ian Grant Faculty Of The Arts Thames Valley University
© 2007-2008 (c) Ian Grant Faculty Of The Arts Thames Valley University
William Gibson (i) And (iii)
Roy Ascott (ii)
William Gibson (i) And (iii)
Roy Ascott (ii)
Welcome to Internet and Network Art!
Module Leader
name: Ian Grant
room: Grove 332
ext: 2119
Module Team Members:
name: Mitja Kostomaj
room: G308
ext: 2234
Module Summary top
The act of evenly distributing anything is a political one. The internet and other networks provide a means to share, communicate, inform, entertain, occupy, mobalise, and activate. Pick a verb and networks will probably facilitate that action: buy, teach, subvert, lie, enchant. As a tool, our networks allow us to communicate synchronously and asynchronously. They have become a vehical for artistic practice.
Networks have a past, They collect and store our interactions. We use them in the present, in real-time. And the internet always seems to be part of the future: a promise, an emerging technology: a project with goals.
Marshall McLuhan's global village is virtually here in network terms. Global space is transcended. Time is compressed: international distance is represented by a progress bar.
As a medium, networks allow us to express, to easily identify with others who express. Artists have, since early times (1992), adapted the internet for creative and aesthetic purposes. This module looks at the opportunitity electronic networks provide for artistic expression. Then and now.
Some network art courses get stuck looking at the past, trying to establish context in an area where change is rapid. Desipite frustration, we will attempt to do this. There is an historical basis to this area of study. Although artefacts designed for Iinternet Explorer 3 and not likely to work in current browsers, we will consider them. But this is important: it may be a creative mistake to emulate network / telematic art of the past: in form and in idea. Things change. And in terms of the internet and networked practice, seemingly very, very quickly. An innovative java applet or flash toy of yesterday exhibits skill, talent and maybe artistry. But today, it is quickly viewed as old, irrelevent, incompatible, outmoded, unfashionable. Net creativity and innovation seem to be dependent on fashion and on trends. We will ride on, play with and identify currently emerging technical practice: from the familiar: the blogosphere, the podcast, to the nearly new: the aggregate, the geotagged, geocached and geospatial, to the downright emergant:the mapped, the ajaxed, the timeshifted, the embedded, the meaningful (for meaning read semantic).
Our creative focus will attempt to establish key emerging internet technologies: learn them then play with them. You will document your progress and learning. In the networked space, you will make things. Toys, tools. Artefacts. Images. Stories. Things. You will aim to express. To narrate, to design, to illuminate, to enchant, to perform. Your audience may participate, may collaborate - who may be remote or who may be
You may collaborate with others in the groups. Swop skills. You may play with hardware, with software, with rules and competitions.
You are asked to extend your existing technical knowledge in the service of artistic exploration. If you struggling with HTML and CSS, brush up quickly. These are basic skills for the network artist.
As a level three module, Internet and Network art assumes you are - if not - becoming an independent learner. You set your own aims and goals. You identify what you want and need to learn in the context of the module. You plan your own time of sustained and self-motivated study outside the classes. The workshops will reflect this. We want to facilitate ideas and new explorations, not teach basic dreamweaver and ftp-ing to third years.
Basic Information About The Module top
Module Code: AD60060E
Timetable Events:
Lecture for all with Ian Grant and Mitja Kostomaj on Tuesday at 10am-11am in Grove 014
Studio Practice for group 1 with Ian Grant on Tuesday at 12pm-2pm in Grove 236 (Mac Lab 2)
Studio Practice for group 2 with Mitja Kostomaj on Tuesday at 3pm-5pm in Grove 236 (Mac Lab 2)
to provide you with the practical tools required to create art projects that interface with computer networks such as the Internet.
Depending on the option you choose, we aim for you to practically explore:
to generate theoretical awareness relevant to aim 1: in areas such as
to develop an understanding of strategies for initiating and organising such projects.
to use appropriate methods to present, maintain and document networked art. eg:
Creativity and networks are large and encompassing subjects. The opportunities are many and the technologies can be complex. As an aid to help you focus there are multiple briefs for you to choose between to guide your assessment and as content for your own research. They represent a snapshot of contemporary and emerging internet practice. If the ideas are unfamiliar, you will need to research each area in order to decide what you want to do. If you have a strong idea, but it is not represented here, choose the open brief.
It is up to you how you innovate within this framework. Remember, these briefs are starting points ONLY and not blueprints for final projects!
Lectures
Lectures will draw content from the briefs and will be delivered by the module team. They will be consist of more contextual material, eg. history, theory and examples. Where appropriate software and techniques will be demonstrated for the whole group.
Workshops
Workshops, like the lectures, will draw content from the briefs and will be delivered by the module team. Early workshops will focus on project management, 'getting things done' and facilitating creative ideas. Not all the areas will be convered in each workshop: due to time and expertise contraints. A suitable programme will be agreed by the group and the workshop tutor according to need. Independent, self-motivated and self-designed work is valued and will result in higher grades.
The Research Briefs
The briefs are intended as starting points for your own original research and creative responses. You should sit down with a brief and google, exploring the topics and ideas. We would expect you to deviate, expand and 'improvise' on the briefs.
Brief 1
net.art
Preamble
Your mission is to continue and extend the historical net.art project in the 21st Century
Issues and Research Starting Points
Technology Starting Points
Brief 2
Geospatial Narrative: Maps as Storytelling
Preamble
The geo-spatial and graphical potential of the semantic web to 'know' about where are and to show us, has led to an explosion in free, open source ways to play with maps. Current examples tend towards mashing together map services like Google or Yahoo with commercial services, like estate agents. The network artist has yet to fully explore the narrative and visual possibilities of the 'locative' web.
"A map of the world that does not include Utopia is not worth even looking at, for it leaves out the one country at which Humanity is always landing." Oscar Wilde
Issues and Research Starting Points
In the bibliography see:
Mapping
Creative Artistic Starting Points
Technology Starting Points
Brief 3
Mashup - Create Through Aggregation.
Preamble
The web is a huge, dynamic place. It changes. It has a temporal element. Several current web technologies attempt to manage this: RSS or "really simple syndication" being a major one. What if you could create a web tailored for a user focused on their choices, habits or behaviour?
Many people, companies and organisations provide a stream or feed of data that changes regularly representing updates or changes in the information they seek to provide. As a user you can subscribe to these feeds in multiple ways. As a user you can create these feeds: your blog, free software tools, web sites can help you do this.
The spirit of a mashup is to take a feed, mashit, blend it, collage it with another, or give it a new visuality, and represent it back to a viewing community. This creative appropriation and re-dissemination is central to the recombinant digital aesthetic typified by 'cut n paste'.
RSS and other associated technologies are an example of a future direction of the internet: the semantic web. Through computer-generated markup, resources and data 'reveal themselves' to our tools. So: feeds are not limited to textual data. You can have RSS feeds of audio (aka Podcasting), video (VidCasting), or images (like Flickr photostreams).
Issues and Research Starting Points
In the bibliography see:
Creative / Artistic Starting Points
Technology Starting Points
Brief 4
Innovate with Design - Beautiful Interactive Visualisation and the Cinematic Interface
Preamble
The web can be a wonderfully visual space. Thinking of the web as an information space does not do justice to the wealth of moving and still imagery we see. Consider the idea that good design elegantly visualises information but good art transforms information and offers new ways of looking at both it and the world around it.
The visualisations must depend on an interactive element or a live data feed. Static animations or images that would live without a network will get less credit and are strongly discouraged on this module.
Edward Tufte is essential reading for this brief.
Issues and Research Starting Points
In the bibliography see:
Creative / Artistic Starting Points
Technology Starting Points
Brief 5
Make: Mobile Networked Media
Preamble
This brief is intended for students who have successfully studied on Maverick Machines, have good electronic and programming skills, and who have high levels of independence. It is an ideal option to choose if you want to work across modules and devise a complex physical device / sculpture / installation that is networked for your single project or the degree show.
At a lower level than playing with full blown electronics, this brief allows play with real time communications and webcam technologies. Exploring 'telepresence' and 'remoting', ie. controlling environments through networks.
Support and resources are limited for this option in the workshop time. Tutorial support will be arranged through discussion.
Issues and Research Starting Points
In the bibliography see:
Creative / Artistic Starting Points
Technology Starting Points
Brief 6
Distibuted Design: The Networked Desktop
Preamble
Design an innovative art / design piece exploiting the open standards based Apple Dashboard technology.
Introduced in Mac OS X, the Dashboard is a modal interface for cool mini-applications called 'Widgets'. A widget is a combination of HTML, CSS and Javascript and can work elegantly with web services by using XMLHTTPRequest. So: live data and network interactions integrated right into the desktop
At the present time, there are over 1200 dashboard widgets for download from Apple's website. With Apple's characteristic flair for cool design, widgets are often elegant and beautiful.
This brief invites you to think different from Apple guidelines for widgets, and make an immersive, net base experience living within a widget. It may poetic, textual, technical, visual, 'live'. Anything you wish - as long as it is experimental.
Issues and Research Starting Points
In the bibliography see:
Creative / Artistic Starting Points
Technology Starting Points
Brief 7
Play with Flickr - Social Photography, Mashups and Interfaces for Images.
Preamble
Flickr is an online photosharing / storage facility and is an quintessential example of a web 2.0 service. Most if not all of the value in visiting it comes from the users not the supplier. An independent start up with a great idea became one of the acquisitions of a hungry Yahoo who were rumoured to have paid between $17 and $30 million dollars for it. It seems the dot.com boom is returning for some.
Anyhow, the basic architecture of the site is simple and free to use for a limited account. You can upload photos in any number of ways.
Like its URL storing cousin, Del.icio.us
Not only is Flickr great to participate in on a simple level by uploading photographs (not good enough for this module!), it is a great place to begin hacking (creative coding) and making mashups. Flickr provides a well documented application programming interface (API) [wikipedia definition of api http://en.wikipedia.org/wiki/Application_programming_interface]. Flickr also provides RSS feeds it calls 'photostreams'.
The spirit of a mashup is to take an RSS feed, mashit, blend it, collage it with another, or give it a new visuality, a new design and represent it back to a viewing community. This creative appropriation and re-dissemination is central to the recombinant digital aesthetic typified by 'cut n paste' - in the case of flickr it has.
Note on RSS
RSS (Really Simple Syndication or Rich Site Summary depending on who you ask) and other associated technologies are an example of a future direction of the internet: the semantic web. Through computer-generated markup, resources and data 'reveal themselves' to our web browsers. So: feeds are not limited to textual data. You can have RSS feeds of audio (aka Podcasting), video (VCasting), or images (like Flickr photostreams). [wikipedia definition of rss: http://en.wikipedia.org/wiki/RSS_%28file_format%29"]
Issues and Research Starting Points
An Interview with Flickr's Eric Costello
http://www.adaptivepath.com/publications/essays/archives/000519.php http://www.mediamatic.net/artefact-200.9770.htmlArt based examples:
Playing FLICKR v2.0 Mediamatic Screen 23bis: Imaginative Keyword Conversations in Public SpacePlaying FLICKR is a public space installation by Mediamatic on the 11th floor of the PostCS building in Amsterdam. The diners in bar/ restaurant/club 11 will be subjected to the wrath of fellow visitors SMSing whatever keyword they want to the installation that pulls photos from the online community flickr and projects them onto Restaurant 11's huge panoramic screens" Source: http://listes.ilesansfil.org/pipermail/volontaires/2005-September/006096.html
Great Flickr Experiments:
Color Flickr Pickers, FlickrVerse and other http://krazydad.com/
In the bibliography/Google see:
Technology Starting Points
Simple Starting Points
Brief 8
Brief 8- Open Project
Preamble
You need to propose your own brief clearly, in the format outlined below. Appropriate open projects include responses to relevant:
The tutors have the right to decline proposals for open projects. Effective documentation on your blog and thorough research is key.
Brief 9
Brief 9- Other Random Ideas Not Written Up Into A Full Brief
Preamble
This is a list of relevant and topical ideas that have not been fleshed out into research briefs of their own yet. Please check the module blog for updates and further information.
Link: http://ellington.tvu.ac.uk/ina/blog/
These ideas need further elaboration through research and consultation with the tutors.
(1) 02/10/2007 Introduction to Internet and Network Art Ian Grant
(2) 09/10/2007 Historical Perspectives on the Context of Networked Art Ian Grant
(3) 16/10/2007 TBA Mitja Kostomaj
(4) 23/10/2007 Networked Futures I: Web 2.0 and The Contemporary Field of Network Play Ian Grant
(5) 30/10/2007 Art as Design I: Flash and Commercial Creativity Ian Grant
(6) 06/11/2007 Patterns I: Artistic Visualisation and the Network as Dataspace Mitja Kostomaj
(7) 13/11/2007 Reading / Exhibition Week No Lecture
(8) 20/11/2007 The Geospatial Web: Mapping Ian Grant
(9) 27/11/2007 Patterns II: Artistic Visualisation and the Network: Reading Edward Tufte Mitja Kostomaj
(10) 04/12/2007 Networked Futures II: WiFi, Embedded Networks and Hardware Hacking Ian Grant
(11) 11/12/2007 Telepresence: Live Networked Video Ian Grant
(12) 08/01/2008 Conversations: A Panel Ian, Mitja
(13) 15/01/2008 Student Presentations Ian, Mitja
(14) 22/01/2008 Student Presentations and Evaluation Ian, Mitja
Understanding the module aims, learning outcomes and assessment.
Critical Blogging as Project Documentation and Research
Planning and Preparation
Preparation for Session 2
Reading TBC
Telematics and Roy Ascot
Net.Art and Vuk Cosic
Studio ActionSkills Refresh
Understanding the assessments. cont.
Technical Awareness
Research and Self-guided Skills Refreshing
Reading Anything from the key texts
Workshop:
Understanding the assessments. cont.
Technical Awareness
Preparation for Session 4
Reading TBC
In the workshop:
getting things done ™ and project management
Research, Self Organisation, Project Planning
Preparation for Session 4
Reading TBC
Mashup - Create Through Aggregation.
Aesthetic / Technical Skills Development
Preparation for Session 6
Reading TBC
Aesthetic / Technical Skills Development
In the bibliography see:
No Lecture
Preparation for Session 8
Reading TBC
Examples of Artistic Practice
Personal sessions and Material not considered from the Previous week
Aesthetic / Technical Skills Development
Preparation for Session 9
last week continued
Aesthetic / Technical Skills Development
Preparation for Session 10
Reading
In the bibliography see:
Personal sessions and Material not considered from the Previous week
Aesthetic / Technical Skills Development
Preparation for Session 11
Reading TBC
Examples of Artistic Practice
Personal sessions and Material not considered from the Previous week
Aesthetic / Technical Skills Development
Preparation for Session 12
Reading TBC
Emergent Ideas
Emergent Ideas
Presentation Preparation
Debate and Argument
Individual preparation
Student Presentations and Evaluation
Student Presentations and Evaluation
Student Presentations and Evaluation
Student Presentations and Evaluation
Individual preparation
Student Presentations and Evaluation
Student Presentations and Evaluation
Student Presentations and Evaluation
Student Presentations and Evaluation
Fin
Assessment 1: Assessment Point One: Online Blog: Research, Proposal and Contextual Analysis top
Assessment Rationale:
1. Research Journal
Key network based artworks, technologies and topics will be identified on the online module study guide for weekly sessions. These will be referred to during the lecture where you will discuss key concepts, historical precedents and contemporary issues relevant to the module.
You will be expected to research the identified material prior to the lecture, take notes in the lecture and complete further self directed research study after the session.
This research will be documented in an online journal / diary format week by week. Each entry will give brief analysis of, and a reference to web-sites, artworks, articles, books, exhibitions, films, games and any other contextual media that you have researched for the module.
2. Concept Proposal
A detailed proposal for an artwork relevant to the themes identified in the key lectures of the module and outlined in the list of optional areas of study for this module.
3. Contextual Analysis
Using the research that you have accumulated, you will provide contextual justification for your proposed artwork. This will refer to historical precedents, technological developments and contemporary issues relevant to your idea. It will give theoretical rationale for your project concept.
You will make your research available online to your tutor and other members of your class throughout the module. You will be expected to discuss your research and your contextual analysis relative your project ideas throughout the module. Your peer group and your tutor will give you formative feedback on your progress, commenting on the level and standard.
Group Work
If you decide to collaborate with others and work in a team you must still do the assessment as detailed above. You can, however, share a single blog and clearly indicate who has authored each entry. The blogging system you use may help you to do this. The 2 and 3 components above can be collaboratively written and must be co-signed by each member of the group.
Note: Where the module study guide says your blog it means you should set up a blog with your own host or on Zappa, or on Blogger or a similar service. The best solution is to host your own blog with a company that provides access to the scripting language PHP and a mysql database. You can get this service relatively cheaply. Then you can learn about PHP and databases while setting up a the blog for your assessment. Blogger and other free services have limitations. For example, you cannot 'categorise posts' although there are some work-arounds. Search google for these with the term 'categorising posts in blogger'
Briefing date: 02/10/2007
Due date: 16/11/2007
Weighting: 45%
These are the criteria that you will be assessed upon for Assessment 1: top
Organisation and Coherence
Quality of Content
Clarity of Expression
Level of Analysis and Synthesis
Use of literature showing knowledge and understanding
Quality of referencing
Marking Criteria |
% |
Low |
Mid |
High |
| Marking Criteria | % | Low | Mid | High |
| Organisation and Coherence | 10 | 0 to 4 | 5 | 8 |
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| Quality of Content | 25 | 0 to 9 | 10 | 18 |
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This is how standards/grades will be determined for assessment 1 (continued)
| Marking Criteria | % | Low | Mid | High |
| Clarity of Expression | 15 | 0 to 5 | 6 | 10 |
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| Level of Analysis and Synthesis | 25 | 0 to 9 | 10 | 18 |
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| Use of literature showing knowledge and understanding | 15 | 0 to 5 | 6 | 10 |
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| Quality of referencing | 10 | 0 to 4 | 5 | 8 |
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Assessment 2: Assessment Point Two: Presentation, Artefact and Documentation top
Assessment Rationale:
This consists of 3 components.
There will be a presentation of your artwork in week 14
How you are expected to prepare and complete this assignment
1. Project Development
This will detail the technical developments that you have made towards the realisation of your artwork. It will be in the form of a technical report that will include technology and processes. It will also include decisions and rationalisations that were made to enable the completion of the artwork. You are advised to keep a journal / diary of technical development throughout the project. This will be used to inform this component of the Assignment
2. Artwork / Artefact
This will be in a format and media appropriate to your research topic. It can be interactive, animated or real-time. It must be online or present on a network in some agreed form. Prototype demos of complex or large scale projects are acceptable, but network functionality must be demonstrated.
Assignment Requirements: Presentation
Duration: 15 minutes
Materials: Artwork / Artefact, slide show, verbal presentation.
3. Self Evaluation
This will be a 500 word evaluation of your realised project against your original intended concept. You will also give yourself marks out of 10 for each key skill of this module:
Group Work
If you decide to collaborate with others and work in a team you must still do the assessment as detailed above. You can, however, share a single blog and clearly indicate who has authored each entry. The blogging system you use may help you to do this. You must individually write up an account of your own contributions, achievements and failings within the project.
Briefing date: 02/10/2007
Due date: 25/01/2007
Weighting: 55%
These are the criteria that you will be assessed upon for Assessment 2: top
Organisation and Coherence
Quality of Content
Clarity of Expression
Level of Analysis and Synthesis
Use of literature showing knowledge and understanding
Quality of referencing
Marking Criteria |
% |
Low |
Mid |
High |
| Marking Criteria | % | Low | Mid | High |
| Organisation and Coherence | 10 | 0 to 4 | 5 | 8 |
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|
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| Quality of Content | 25 | 0 to 9 | 10 | 18 |
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This is how standards/grades will be determined for assessment 2 (continued)
| Marking Criteria | % | Low | Mid | High |
| Clarity of Expression | 15 | 0 to 5 | 6 | 10 |
|
|
|
|
| Level of Analysis and Synthesis | 25 | 0 to 9 | 10 | 18 |
|
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|
|
| Use of literature showing knowledge and understanding | 15 | 0 to 5 | 6 | 10 |
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|
| Quality of referencing | 10 | 0 to 4 | 5 | 8 |
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Feedback is provided to students in accordance with the current university and faculty guidelines. Normally, marks and formative feedback are given within 15 working days of the submission of an assignment.
During the workshop time and the regular presentations you give of your progress, formal feedback will be given. The tutor will note it down and you are expected to note it down, consider it and act on it if you deem it relevant. It will provide material for your research / development blog category.
Student Support And Guidance
Technical support:
The Grove House technical support window in Mac Lab 2 is open between 10am and 3pm.
John Williamson, PC Network Administrator G328 extn 2486
Carl Rohumaa, Macintosh Network Administrator G230 extn 2962
Grove House has an open access policy to most computer rooms and is very well resourced, so students can arrange their self study time fairly flexibly.
Where possible, workshop tutors will lend technical support during the workshop hours. Due to the diverse nature of the module, some queries may be best targeted.
Google is an excellent means of support. Online forum and the course blog, http://ellington.tvu.ac.uk/ina/blog/ may also be of assistance. Tutors will not offer support if a technical query could easily be answered by Googling.
Administrative support:
Jenny Mullaney Jenny.Mullaney@tvu.ac.uk is the administrative officer for this module.
The faculty office TC308 and G308 offer support to students on this module.
LRC:
Susan Arthur is the subject librarian and there are some fantastic resources in the library for this module.
Lucie Hernandez is the guru of library provision in our area. She has most of the books out at any one time!
LSDS:
LSDS provision is provided separately for Level 6 Digital Arts students.
Evaluation Of The Module
Formal Evaluation:: This happens through an anonymous web based questionnaire at the midpoint of the module and at the end.
You will elect 2 workshop representatives and a substitute at the beginning of the module. They, with a perk as motivation, will do a short written report on the module after consulting with the group.
Informal evaluation: we all take conversational feedback seriously and will continuously seek it and act on sensible, well formed responses to the module.