On Personal Fabrication:
"We've already had a digital revolution; we don't need to keep having it. The next big thing in computers will be literally outside the box, as we bring the programmability of the digital world to the rest of the world. With the benefit of hindsight, there's a tremendous historical parallel between the transition from mainframes to PCs and now from machine tools to personal fabrication. By personal fabrication I mean not just making mechanical structures, but fully functioning systems including sensing, logic, actuation, and displays." (i)

On 2D/3D Hybrids:
"Of course we are in somewhat a better position than God was. He was creating everything for the first time, so he could not borrow things from anywhere. Therefore everything had to be built and defined from scratch. But we are not creating a new universe but instead visually simulating a universe that already exists, i.e. physical reality. Therefore computer scientists working on 3D computer graphics techniques have realised early on that in addition to approximating the physics involved they can also sometimes take another shortcut. Instead of defining something from scratch through the algorithms, they can simply sample it from existing reality and incorporate these samples in the construction process. " (ii)

(i) Neil Gershenfeld http://www.edge.org/3rd_culture/gershenfeld03/gershenfeld_index.html

(ii) Lev Manovich Lev Manovich - Radar 2004 - On Hybrids

On Personal Fabrication:
"We've already had a digital revolution; we don't need to keep having it. The next big thing in computers will be literally outside the box, as we bring the programmability of the digital world to the rest of the world. With the benefit of hindsight, there's a tremendous historical parallel between the transition from mainframes to PCs and now from machine tools to personal fabrication. By personal fabrication I mean not just making mechanical structures, but fully functioning systems including sensing, logic, actuation, and displays." (i)

On 2D/3D Hybrids:
"Of course we are in somewhat a better position than God was. He was creating everything for the first time, so he could not borrow things from anywhere. Therefore everything had to be built and defined from scratch. But we are not creating a new universe but instead visually simulating a universe that already exists, i.e. physical reality. Therefore computer scientists working on 3D computer graphics techniques have realised early on that in addition to approximating the physics involved they can also sometimes take another shortcut. Instead of defining something from scratch through the algorithms, they can simply sample it from existing reality and incorporate these samples in the construction process. " (ii)

(i) Neil Gershenfeld http://www.edge.org/3rd_culture/gershenfeld03/gershenfeld_index.html

(ii) Lev Manovich Lev Manovich - Radar 2004 - On Hybrids



SECTION ONE: Welcome To The Module


Welcome to 3D Hybrids!



Module Leader

name: Ian Grant
room: Grove 332
ext: 2119



Module Summary top

"3D Hybrids" develops the ideas covered in the following digital art modules: Experimental 3D, Virtual Spaces, Maverick Machines and complements the 3rd year work in Project (single and double) and Installation Art,

At level 2, in 'Experimental 3D' we explored screen based, rendered (not real-time) 3D graphics. Here we want to explore interactive real-time screen based and non-screen based 3D work. 'Non-screen-based work' involves 'hybrid' projects that can be variously described as: electronic sculpture, kinetic art, mixed reality artefacts or automata.

The creative scope of the module is wide and exciting. The module is open and extensible - driven by your own choices and artistic drives. As third years you should be independent, rigourous researchers. You can use this module to develop ideas you explore in greater depth in your Project module or in other level three modules eg.- Installation Art.

Here are some key ideas:

the hybrid: New media art, digital art, multimedia, information arts - call it what you want but one of the easiest ways to describe it is to call it 'hybrid'. A hybrid is a form made of a combination of sources. A hybrid commonly has a physical form that enhances qualities found in its combined elements. Think of a hybrid rose, a hybrid pig or a hybrid person. The idea of hybridity is a rich and creative starting point for exploration. Think of it as making something new through a recombination of found or given elements.

personal fabrication: The act of making, adapting, creating new technological forms from existing technology. We want to extend this definition: the act of making physical objects that relate to information / data that is virtual or digitised. Physical objects have form and function. We are primarily interested in artistic form. As we are playing with technology, how our work 'functions' is important. How does it interface with a computer? With a user? Does it contain embedded technology? Is is telematic? If it 'works' what 'work' does it do?

abstract and mimetic sculptural practice: Mimetic means imitative or representational. A form that resembles/simulates/represents an existing thing. eg a mechanical automata in the form of quacking defacating duck.

Jacques de Vaucanson (1709-82) - Mechanical Duck

Jacques de Vaucanson (1709-82) - Mechanical Duck. Image source: http://music.calarts.edu/~sroberts/articles/DeVaucanson.duck.html

Abstract practice is more complex: the artefact does not need to resemble in form or function any real-world object. It may represent a 'quality' (feeling) or a fantastic (imaginary) form. Whatever broad aesthetic approach you take, you will make an artefact this is any one or combination of the following: clockwork, electrical, mechanical, moulded, fused, visual, pictorial, sonic, responsive, multimedial, simple, intelligent, reactive, proactive, live. In a word a hybrid artefact.

on screen real time 3D experiments: Real-time 3D is technically complex and hardware intensive. There are a number of technical possibilities at your disposal - some harder than others for the artist / non-programmer. We could all dive in to programming in openGL - the platform independent graphics processor language (commonly used in games to create characters in virtual worlds). But the learning curve is steep. Director 'lingo' 3D, VRML, MESA, Jitter in Max/MSP, Processing, game 'middleware' are further 'simpler' options to get started making openGL. You can explore this technology if you wish.

For practical purposes, this module will introduce Apple's Quartz Composer as a wonderful tool for accessing the power of the graphics processor unit (GPU) for the purposes of artistic real-time 3D and motion graphics. The 3D tools are limited but Quartz Composer offers unprecedented ease of use and speed of learning for creating 'hybrid' 3D compositions- using live sound, video, data and other media within an openGL space. Add to the mix the relative ease for using external midi devices as sensors and triggers - and we have a flexible prototyping tool for making live screenbased interactive 3D compositions.

You are asked to extend your existing technical knowledge in the service of artistic exploration. If you didn't do any of the previously mentioned Digital Art module and you wish to explore, for example, microcontrollers and sensors, hardware hacking and soldering, brush up quickly. These are basic skills for the electronic artist.

Module organisation:The module is organised in two phases: Etudes - (personal studies and experiments and Making: the actualisation and manufacture of a hybrid object.

For assessment point 1 you will document the process of making 4 practical studies (we shall call them etudes). You will define the scope and terms of each etude.

For assessment point 2 you will construct an artefact that is a 3D hybrid. You will propose, design and make a prototype. You will document your artistic process in an electronic sketch book.

About documentation: We want you to document your artistic process: with sketches, photographically, maybe with video and with the written word. This will be presented in a weblog.

In summary, in the spirit of dorkbot (http://dorkbot.org/), we want to play with the sculptural possibilities of 'doing strange things with electricity'. If any of you are brave or bold enough we can exhibit pieces at a 'dorkbot' event near to the time we complete the module.



Basic Information About The Module top

Module Code: AD60061E



Module Title: 3D Hybrids


Module Level: Level 3


Learning Hours: 240


Semester Availability: semester 2


Length of the Module: 14 weeks


Core or Option: Option


Pre-requisite Module(s): Experimental 3D, Virtual Spaces, Maverick Machines.


Credits Awarded for the Module: 20 credits


Award Calculation: You must achieve 40% to pass the module.


Named Pathways: Digital Arts


Timetable Events:

Lecture for all with Ian Grant on Friday at 10am-1pm in G208/G120

Studio Practice for all with Ian Grant on Friday at 10am-1pm in G208/G120


SECTION TWO: Learning Experience top



Aims Of This Module
This module aims:
  1. to provide you with the practical tools required to create art projects that are hybrid.

    We aim for you to practically explore:

    • personal fabrication: making virtual and physical 3D artefacts that repurpose technology for artistic reasons.
    • software tools exploring real-time interactive 3D

  2. to generate theoretical awareness relevant to aim 1: in areas such as

    • the 'evolution' and development of electronic sculpture and interactive art.
    • the connections between art and new, emerging technologies.
    • the role 'reimagining', experimentation, subversion has in developing co-opted new technology.
    • telematics, telerobotics, mobile and wireless technologies.

  3. to develop an understanding of strategies for initiating and organising large scale creative projects.

    • project management and getting things done
    • making things

  4. to use appropriate methods to document your artistic process

    • to blog with style
    • to sketch, photograph and record your process
    • to have a consistent, well designed online and offline identity / brand for your work


Learning Outcomes top

Students who successfully complete this module will be able to:
  1. Create artworks that explore virtual and physical 3D space.

  2. Create artworks that operate and are interactive in realtime.

  3. Apply conceptual theories relevant to such practice.

  4. Apply appropriate documentary strategies to artist process

  5. Appreciate individual or collaborative experimental process.


Content Of The Module top

Issues in 3D Hybrids

Although we are concerned with practical exploration, we will discuss in lectures / seminars / conversations some of the following issues in relation to your own ideas and work.


Digital Hybridity, VR and Realtime 3D

  • Hybridity in Digital Art
  • Perspective in Art, the Photograph and the Digital Object/Image
  • Electronic Simulations of 3D Space and Objects
  • The 3D Hybrid as Simulation.
  • The Act and Art of Simulation
  • Cybernauts: Histories of Virtual, Simulated and Artificial Realities
  • The Technologies of Virtual Reality, Immersive Environments and Augmented Vision
  • The Art of Simulation: Mimesis, Representation and Reproduction
  • Working or Playing? VR in the info-tainment industry
  • The Holodeck: Constructing Narratives in Virtual, Simulated and Artificial Spaces
  • Into the Matrix: Theories of Simulation and Simulacra
  • AI: The Myths and Realities of Artificial Intelligence
  • BIOTECH: Digital Biology, Digital Genetics & Transhumanism
  • Dreaming Utopian Visions: Writers, Artists & Designers are building a Brave New World
  • The Technology of Onscreen Realtime 3D: OpenGL and All Made Easy

Physical Fabrication of 3D 'Electronic' Objects and Spaces

  • Automata and Digital Puppetry: performativity and Artificial Life (biomimetics)
  • Kinetic Art
  • Interactive Art
  • Objects and Things
  • Immersive Environments - The Cave: Virtual Reality as Magic
  • Aural Dimensions: Spatialised Sound in Physically Immersive Environments
  • FAB! Personal Fabrication: the poetics and politics of hacking technology for artistic reasons



Lecture List (this is provisional. The order and content may change)

(1) 15/02/2008 Historical Perspectives on the Context of Interactive 3D and Virtual Art Ian Grant

(2) 22/02/2008 Perspectives on Mixed Realities in Hybrid Art Ian Grant

(3) 29/02/2008 Design for Simulation: 1D, 2D, 2.5D, 3D to 4D Ian Grant

(4) 07/03/2008 3D Simulations: Automata Ian Grant

(5) 14/03/2008 3D Simulations: Immersive Environments Ian Grant

(6) 21/03/2008 No Session - Good Friday Ian Grant

(7) 28/03/2008 Personal Fabrication II Ian Grant

(8) 04/04/2008 Reading / Making / Exhibition Week Ian Grant

(9) 25/04/2008 Conversations and Responses Ian Grant

(10) 02/05/2008 Conversations and Responses Ian Grant

(11) 09/05/2008 Conversations and Responses Ian Grant

(12) 16/05/2008 Conversations and Responses Ian Grant

(13) 23/05/2008 Student Exhibition: DorkBot TVU Digital Arts Team

(14) 30/05/2008 Student Exhibition and Evaluation Digital Arts Team




SECTION THREE: Learning Resources



Materials To Be Provided top

The online module study guide is available here: 3D Hybrids Online Module Study Guide

The course blog and delicious resource are excellent places to view and share material.

3D Hybrids Blog

3D Hybrids del.icio.us page

The 'hybrid' nature of the work on this module means that diverse intellectual and material resources could be used. The sessions will announce many other resources and starting points for research and creative work.

One aspect of the 'making' / 'fabrication' philosophy is to reuse, adapt and recycle existing technology. We want to support this thrifty model of recycling although you are free to purchase additional materials and components, software etc when necessary.



Essential Resources top


Creative - Quartz Composer Examples

Events
Institute of Contemporary Arts (ICA)
http://www.ica.org.uk/index.cfm?articleid=22

dorkbot - excellent digital art event
http://dorkbot.org/

Fabrication and Making
O-Reilly - MakeZine.com:
http://makezine.com/

amazon book cover
Gershenfeld, Neil . (2005) Fab: The Coming Revolution on Your Desktop - from Personal Computers to Personal Fabrication. Basic Books. New York.
buy on amazon
 



Edge: PERSONAL FABRICATION: A TALK WITH NEIL GERSHENFELD
http://www.edge.org/3rd_culture/gershenfeld03/gershenfeld_index.html

Arduino - HomePage
http://arduino.berlios.de/


Ideas
amazon book cover
Maeda, John and Red Burns. (2004) Creative Code: Aesthetics and Computation. Thames and Hudson Ltd.
buy on amazon
 



Kinetic Art
Ken rinaldo - robotic sculpture, interactive art inspired by natural systems
http://accad.osu.edu/~rinaldo/

Multimedia Performance

Tech Resource - Quartz Composer
www.quartzcompositions.com :: Index
http://www.quartzcompositions.com/phpBB2/


Technical Resources - 3D

VR - Theory and Practice
amazon book cover
Grau, Oliver. (2004) Virtual Art: From Illusion to Immersion (Leonardo Book S.). The MIT Press.
buy on amazon
 





Recommended Resources top


Automata
Fritz Lang - Metropolis
http://www.kino.com/metropolis/








Boehn, Max Von and J. Nicoll. (1973) Puppets and Automata. Dover Publications, London.
buy on amazon


Creative - Quartz Composer Examples


Futurosity | Free Hidden Tiger App: Quartz Composer
http://www.futurosity.com/111/free-hidden-tiger-app-quartz-composer

Events


Fabrication and Making

Internet Art - Theory

Kinetic Art
HIRSHHORN::Visual Music:: June 23 to Sept 11
http://www.hirshhorn.si.edu/visualmusic/organs.html


Lumia - Thomas Wilfred
http://www.wilfred-lumia.org/


Multimedia Performance

Processing
The work of Josh Nimoy
http://www.jtnimoy.net/


WebCamXtra / Myron - Computer Vision & Motion Tracking
http://webcamxtra.sourceforge.net/



Ben Fry - Co founder -Processing
http://acg.media.mit.edu/people/fry/

Casey Reas - Co founder -Processing
http://www.groupc.net/

GroupC / Casey REAS
http://groupc.net/

Sonia Sound Library
http://pitaru.com/sonia/

Productivity
amazon book cover
Allen, David . (2003) Getting Things Done: The Art of Stress-Free Productivity. Penguin Books. London.
buy on amazon


 

Real-time 3D
Mixed Reality Laboratory at University of Nottingham
http://www.mrl.nott.ac.uk/

Machinima - Wikipedia, the free encyclopedia
http://en.wikipedia.org/wiki/Machinima

Tech Resource - Quartz Composer
Wikispaces - quartzcomposer
http://quartzcomposer.wikispaces.org/

Tech Resources - General
OReilly - Weblogs
http://weblogs.oreilly.com/

Tech Resources - Hardware Hacking
amazon book cover
Flickenger, Rob. (2003) Wireless Hacks: 100 Industrial Strength Tips and Tools. O'Reilly.
buy on amazon


 


Ultrasonic Sonar Sensors
http://www.1sorc.com/sensors/sonar.html


Milinst Electronic Suppliers - Robotics, Microcontrollers
http://www.milinst.com/

Parallax Electronic Suppliers - Robotics, Microcontrollers
http://www.parallax.com/detail.asp?product_id=28850





Technical Resources - 3D
OpenGL Shading Language @ Lighthouse 3D - GLSL Tutorial
http://www.lighthouse3d.com/opengl/glsl/

Telematic Art
amazon book cover
Goldberg, Ken. (2001) The Robot in the Garden: Telerobotics and Telepistemology in the Age of the Internet (Leonardo Book S.). The MIT Press.
buy on amazon


 

Texts
amazon book cover
Gershenfeld, Neil. (1999) When Things Start to Think. Hodder & Stoughton Ltd, London.
buy on amazon


 

VR - Theory and Practice
Welcome to VIRART at the University of Nottingham
http://www.virart.nott.ac.uk/virart/




SECTION FOUR: Teaching, Learning And Assessment



Learning Activities top

Studio Sessions

The module takes place in the digital arts room over a 3 hour block. This is a dedicate space and flexible time where you can work practically, participate in seminars and lectures/extended presentations.

Lectures/Extended Presentations

Lectures will draw content from the above list and will be delivered by the module team. Lectures will be consist of contextual material, eg. history, theory and examples. Where appropriate software and techniques will be demonstrated for the whole group.

Studio Time

Workshops, like the lectures, will draw content from module topics and will be delivered by the module team. Early workshops will focus on project management, 'getting things done' and facilitating creative ideas. We will play with Quartz Composer in the early sessions until everyone has a artistic and technical direction of their own. Not all the technical areas (openGL, vrml, director 3D, max/MSP) will be covered in each workshop: due to time constraints. A suitable programme will be agreed by the group and the workshop tutor according to need. Independent, self-motivated and self-designed work is valued and will result in higher grades.

The studio time will organise the development and presentation of your studies and etudes.

We will have regular group and individual crits.

We will workshop practical making techniques - where space and resources allow. Some techniques will be presented to allow you to take away techniques to your own spaces to experiment. eg. mould making, materials and tool techniques.




Guide To Each Learning Session top


Session 1


1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | top

Title: Historical Perspectives on the Context of Interactive 3D and Virtual Art
Tutor: Ian Grant
Lecture date: 15/02/2008
Key Concepts/Issues
  • Sources
  • History and Contexts
  • Artistic Motivation: Starting Points
  • Usages and Trends in the Technology of Interactive Art

Teaching/Learning

Understanding the module aims, learning outcomes and assessment.


Studio Action

Critical Blogging as Project Documentation and Research

  • Presentation of Assessments.
  • Blogging Software, hosting.
  • Setting up \"wordpress\" - excellent open source php/mysql based blog
  • Setting up \"moveable type\" - perl based blog
  • Getting Started with \"Blogger\" - online blog from google
  • Offline Blogging - ecto, marsedit and others
  • Podcasting by blog.

Links to LSDS/Key Skills Activity

Planning and Preparation


Independent Learning

Preparation for Session 2

Reading TBC





Session 2


1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | top

Title: Perspectives on Mixed Realities in Hybrid Art
Tutor: Ian Grant
Lecture date: 22/02/2008
Key Concepts/Issues

An introduction to virtual and augmented realities in art practice and the metaverse.

  • Sources
  • History and Contexts
  • Artistic Motivation: Starting Points
  • Usages and Trends in the Technology of Interactive Art

Teaching/Learning

Fabrication

DorkBot

Studio Action

Experimental Process, Documentation and Project Management

  • time planning
  • organsing
  • visual action plans.
  • work flows
  • collaborative managment
  • documenting experimental process with blogs

Links to LSDS/Key Skills Activity

Understanding the assessments.

Technical Awareness


Independent Learning

Preparation for Session 3

Reading TBC





Session 3


1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | top

Title: Design for Simulation: 1D, 2D, 2.5D, 3D to 4D
Tutor: Ian Grant
Lecture date: 29/02/2008
Key Concepts/Issues

tba


Teaching/Learning

In the workshop:

  • tba

Studio Action

Etude I

  • Procedural Programming with Quartz Composer
  • Liveness
  • Your projects

Links to LSDS/Key Skills Activity

Research, Self Organisation, Project Planning


Independent Learning

Preparation for Session 4

Reading TBC





Session 4


1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | top

Title: 3D Simulations: Automata
Tutor: Ian Grant
Lecture date: 07/03/2008
Key Concepts/Issues

tba


Teaching/Learning

In the workshop:

  • tba

Studio Action

Etude II

  • Procedural Programming with Quartz Composer
  • Liveness
  • Your projects

Links to LSDS/Key Skills Activity

Research, Self Organisation, Project Planning


Independent Learning

Preparation for Session 5

Reading TBC





Session 5


1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | top

Title: 3D Simulations: Immersive Environments
Tutor: Ian Grant
Lecture date: 14/03/2008
Key Concepts/Issues
  • \"Unlike an obedient child, most machines are meant to be heard as well as seen\" Neil Gershenfeld \"FAB\"
  • Sound, Voice and Music in Immersive Art

Teaching/Learning

In the workshop:

  • tba

Studio Action

Etude III

  • Procedural Programming with Quartz Composer
  • Control systems Inteactions
  • Your projects

Links to LSDS/Key Skills Activity

Aesthetic / Technical Skills Development


Independent Learning

Preparation for Session 6

Reading TBC





Session 6


1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | top

Title: No Session - Good Friday
Tutor: Ian Grant
Lecture date: 21/03/2008
Key Concepts/Issues

Personal Fabrication I: Electronic Sculpture: Interactivity and Control/Response Systems

  • midi as a control system
  • Keyboard hacking
  • Sensor input

Teaching/Learning

In the workshop:

  • tba

Studio Action

Etude IV

  • Middleware Games engines as real-time 3D toys
  • Your projects

Links to LSDS/Key Skills Activity

Aesthetic / Technical Skills Development


Independent Learning

Preparation for Session 7

Reading TBC





Session 7


1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | top

Title: Personal Fabrication II
Tutor: Ian Grant
Lecture date: 28/03/2008
Key Concepts/Issues

tba


Teaching/Learning
  • Algorithmic patterns
  • Computer Generated Art
  • Processing Nature

Studio Action

Etudes continued


Links to LSDS/Key Skills Activity

Aesthetic / Technical Skills Development


Independent Learning

Preparation for Session 8

Reading TBC





Session 8


1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | top

Title: Reading / Making / Exhibition Week
Tutor: Ian Grant
Lecture date: 04/04/2008
Key Concepts/Issues

No Lecture


Teaching/Learning

No Lecture. Reading / Exhibition Week


Studio Action
No Lecture. Reading / Exhibition Week
Links to LSDS/Key Skills Activity
No Formal Session. Reading / Exhibition Week.

Appreciation, Debate and Argument


Independent Learning

Visit Exhibitions / Reading Week





Session 9


1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | top

Title: Conversations and Responses
Tutor: Ian Grant
Lecture date: 25/04/2008
Key Concepts/Issues

tba


Teaching/Learning

Examples of Artistic Practice


Studio Action

Personal sessions and Material not considered from the Previous week


Links to LSDS/Key Skills Activity

Aesthetic / Technical Skills Development


Independent Learning

Preparation for Session 10

Reading

In the bibliography see:

  • Make magazine
  • Hardware hacking




Session 10


1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | top

Title: Conversations and Responses
Tutor: Ian Grant
Lecture date: 02/05/2008
Key Concepts/Issues
  • Embedded computing
  • Telematics
  • Telerobotics
  • Mobile and wireless technologies

Teaching/Learning
  • Microcontrollers: TINI, Stamp etc.
  • Basic stamp programming
  • TCP/IP and HTTP (the internet protocols)
  • Breadboard based electronic skills
  • Java programming with Processing
  • Sensors
  • MaxMSP

Studio Action

Personal sessions and Material not considered from the Previous week


Links to LSDS/Key Skills Activity

Aesthetic / Technical Skills Development


Independent Learning

Preparation for Session 11

Reading TBC





Session 11


1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | top

Title: Conversations and Responses
Tutor: Ian Grant
Lecture date: 09/05/2008
Key Concepts/Issues
  • Playing with WebCams

Teaching/Learning

Examples of Artistic Practice


Studio Action

Personal sessions and Material not considered from the Previous week


Links to LSDS/Key Skills Activity

Aesthetic / Technical Skills Development


Independent Learning

Preparation for Session 12

Reading TBC





Session 12


1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | top

Title: Conversations and Responses
Tutor: Ian Grant
Lecture date: 16/05/2008
Key Concepts/Issues

Emergent Ideas


Teaching/Learning

Emergent Ideas


Studio Action

Presentation Preparation


Links to LSDS/Key Skills Activity

Appreciation, Debate and Argument


Independent Learning

Individual preparation





Session 13


1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | top

Title: Student Exhibition: DorkBot TVU
Tutor: Digital Arts Team
Lecture date: 23/05/2008
Key Concepts/Issues

Student Presentations and Evaluation


Teaching/Learning

Student Presentations and Evaluation


Studio Action

Student Presentations and Evaluation


Links to LSDS/Key Skills Activity

Student Presentations and Evaluation


Independent Learning

Individual preparation





Session 14


1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | top

Title: Student Exhibition and Evaluation
Tutor: Digital Arts Team
Lecture date: 30/05/2008
Key Concepts/Issues

Student Presentations and Evaluation


Teaching/Learning

Student Presentations and Evaluation


Studio Action

Student Presentations and Evaluation


Links to LSDS/Key Skills Activity

Student Presentations and Evaluation


Independent Learning

Finale





SECTION FIVE: Assessment top


Assessment 1: Four Etudes with Online Documentation of Technical and Artistic Process, Research and Contextual Analysis top

Assessment Rationale:

1. Four Etudes

Etudes are studies. Practical and theoretical explorations into technology and artistic expression

The etudes will be documented in an online weblog week by week. Each entry will give analysis of your creative activity and research. You need to document your own process in an effective way. You will also need to reference web-sites, artworks, articles, books, exhibitions, films, games and any other contextual media that you have researched for the study.

  • It will be online in the form of a weblog with links to external pages .
  • References will be referenced using the Harvard system . Properly credit the work you find.
  • It will make full use of illustrations / concept drawings / diagrams / photographs where relevant. It must be spell-checked and presented in an effective manner .
  • You will develop your own blog ?tagging? system to organise your thoughts and research.
  • You should be doing this research from the very first week of study, through out the module. The assessment asks for four distinct etudes.
  • Backups of all electronic work are to be kept. A cover sheet announcing the work is online and ready to be assessed will be submitted to TC308

Here is an outline for the documentation of your etudes. You can copy this into your weblog. Remember these are short studies / pieces of work that explore theoretical, technical, artistic issues in the experimental pursuit of your whole project.


Etude Number

Basic Details

Your name

Your Pathway Combination

The title of your etude

A short statement of intentions

  • What you initially wanted the piece to be about / for - its conceptions
  • How you initially intend to create the etude

Conceptualisation of the work

Describe and depict what the actual concept of the etude is.

Write about:

  • The purpose of the etude
  • Relevance of the etude to issues of your initial conceptions
  • Relevance of the etude to issues of the module and your larger project
  • If relevant, who the target audience is
  • The relationship between the subject and content of the etude
  • Analysis of the separate components within the etude
  • The relationship between the virtual work and the expected concrete response to it
  • What you expect yourself / the spectator / the user to experience
  • The modes of interaction / interface design
  • The relationship between the what is being observed and the spectator

Documentation of Technical and Artistic Process

You should include photographs, sketches, video - any material you have used to document your process.

Technical Analysis

Write about:

  • What resources you used to create the etude
  • Technical advances you have made
  • Artistic explorations you have made
  • Creative solutions to conceptual problems
  • Creative solutions to technical problems

References

You must explore the issues widely, hence the range of different styles of reference in this list.

  • Symbolic / representational modes of study
  • Visual references
  • Historic references
  • Environmental / geographic references
  • Academic references
  • Art / Design references
  • Web references to other relevant sites, content

How successful is the etude? (Be positive)

  • Measure against your intentions
  • Measure your practical solutions to problems encountered

Group Work

If you decide to collaborate with others and work in a team you must still do the assessment as detailed above. You can, however, share a single blog and clearly indicate who has authored each entry. The blogging system you use may help you to do this. The etudes above can be collaboratively written and must be co-signed by each member of the group. The personal reflection is the only element that needs to be written by each single named individual.

Back-Up Strategies

Any work that is in electronic form will need to be backed-up to protect you from data-loss. We require a printed copy of your work (for back-up purposes) but don't leave it to the end to do your print outs / backups. The risk of data loss is also true of online blogs where you are not in control of your data. The latest blogging software (moveable type, blogger, wordpress) have export and back-up facilities. Make sure you use them and make sure you have a back-up strategy in place for all of your electronic work. Data-loss is not a reason for mitigating circumstances.

Speak to your tutor and see here for more on the philosophy of backing up: http:/www.ianai.net/jokes/backup.txt

Briefing date: Week 1

Due date: Week 8 Friday 4th April

Weighting: 40%


These are the criteria that you will be assessed upon for Assessment 1: top

  • Organisation and Coherence

  • Quality of Content and Documentation

  • Clarity of Expression

  • Level of Analysis and Synthesis

  • Use of Literature Showing Knowledge and Understanding

  • Quality of Referencing


This is how standards/grades will be determined for assessment 1 top


Marking Criteria

%

Low

Mid

High

Marking Criteria % Low Mid High
Organisation and Coherence 10 0 to 4 5 8

  • The etude blog must be clearly structured and presented. Keep each entry to one topic. Keep each of the four etudes separate.
  • These areas once identified must be followed up logically ithroughout the blog. You can use 'post categories' to help this.
  • There must be a firm conclusion of the areas discussed.

 

  • Poor organisation and structure.
  • Limited discussion

  • Some attention paid to the structure and organisation/coherence.
  • Evidence of discussion.

  • Good structure, presentation and coherently expressed.
  • Widely discussed
  • Clear analysis and conclusions


Quality of Content and Documentation 25 0 to 9 10 18

  • The contents must clearly relate to the area of study and the learning outcomes being tested, and demonstrate originality and creativity.
  • Knowledge and understanding must applied to practice.

 

  • Limited relevance to the area of study and practice.
  • Does not meet the theoretical learning activities. Relevance of writing not made clear

  • Addressed the aims of the etude with some originality and creativity.
  • Does not meet all the theoretical learning outcomes.

  • Clearly relevant.
  • Original and creative.
  • Application and integration of knowledge to practice.
  • Meets all the theoretical learning outcomes.

This is how standards/grades will be determined for assessment 1 (continued)


Marking Criteria % Low Mid High
Clarity of Expression 15 0 to 5 6 10

  • Areas must be clearly expressed, articulate and fluent.
  • Accurate spelling and grammar.

 

  • Vague, over simplistic, does not get to the point.
  • Poor spelling and grammar.

  • Meaning clear.
  • Spelling and/or grammar needs some improvement.

  • Articulate and fluent.
  • Good spelling and grammar.


Level of Analysis and Synthesis 25 0 to 9 10 18

  • There should be a clear critical analysis and synthesis of relevant issues, which are well integrated and evaluated, as appropriate.

 

  • Wholly or mainly descriptive.
  • Not relevant to the area of study.

  • Shows some critical thinking and the beginnings of synthesis and evaluation.

  • Well integrated study with clear evidence of critical analysis/ synthesis, and evaluation relevant to the area of study.


Use of Literature Showing Knowledge and Understanding 15 0 to 5 6 10

  • The study must demonstrate an appropriate use of academic literature/research, which is appropriate to the study.

 

  • Limited use of academic literature/research evidence.

  • Moderate range of depth and complexity appropriate to area of study.

  • Extensive range, depth and complexity, which is appropriate to the area of study.


Quality of Referencing 10 0 to 4 5 8

  • All key sources must be cited, and a consistent and accurate use of Harvard referencing system must be maintained.

 

  • Limited or no use of an accepted referencing system.
  • Main key sources not cited.

  • Most sources cited using an accepted referencing system.

  • All key sources cited.
  • Consistent and accurate use of an accepted referencing system.


Assessment 2: 3D Hybrid Artwork/Artefact, Documentation and Self-Evaluation top

Assessment Rationale:

This consists of 3 components.

  1. Presentation of Artwork / Artefact? 40% of overall grade (50 hours independent study)
  2. Project Documentation - 10% of overall grade (12 hours independent study)
  3. Self Evaluation ? 10% of overall grade (12 hours independent study)

There will be a presentation of your artwork 'in progress' in week 13 and week 14

How you are expected to prepare and complete this assignment

1. Artwork / Artefact

This will be in a format and media appropriate to your own personal direction. It will be a 3D Hybrid - with all the variety that may entail as discussed elsewhere in this module study guide and in the sessions. It should be interactive, responsive and real-time. It must be a physical 3D form. It may connect to or embed digital technologies. It may be networked (or telematic). It may include a screen. Work in progress, prototypes, demos of complex or large scale projects are acceptable, but modelled functionality must be demonstrated through the etudes and in the artefact. ie. It must 'work' in some way.

Assignment Requirements: Presentation

Duration: 15 minutes

Materials: Artwork / Artefact, slide show, verbal presentation.

2. Project Documentation

This will detail the artistic and technical developments that you have made towards the realisation of your artwork. It will be in the form of a report that will include a documentation of your artistic process. It will also include decisions and rationalisations that were made to enable the completion of the artwork. You are advised to keep a journal / diary of technical development throughout the project. This will be used to inform this component of the Assignment.

  • It will be no more than 1500 words.
  • It will make full use of illustrations / concept drawings / diagrams / photographs where relevant. It must be spell-checked and presented in an effective manner
  • It will be presented as a PDF file that can be downloaded from your weblog

3. Self Evaluation

This will be a 500 word evaluation of your realised project against your original intended concept. You will also give yourself marks out of 10 for each key skill of this module:


  1. Fabrication / Making Skills
  2. Contextual Awareness
  3. Synthesis of etude material in final work
  4. Critical Analysis of subject
  5. Creativity, originality and innovation
  6. Application of theory to practice
  7. Technical Development
  8. Rationality & Realisation
  9. Organisation & Time-planning
  10. Presentation & Documentation

Group Work

If you decide to collaborate with others and work in a team you must still do the assessment as detailed above. You can, however, share a single blog and clearly indicate who has authored each entry. The blogging system you use may help you to do this. You must individually write up an account of your own contributions, achievements and failings within the project.

Back-Up Strategies

Any work that is in electronic form will need to be backed-up to protect you from data-loss. We require a printed copy of your work (for back-up purposes) but don't leave it to the end to do your print outs / backups. The risk of data loss is also true of online blogs where you are not in control of your data. The latest blogging software (moveable type, blogger, wordpress) have export and back-up facilities. Make sure you use them and make sure you have a back-up strategy in place for all of your electronic work. Data-loss is not a reason for mitigating circumstances.

Speak to your tutor and see here for more on the philosophy of backing up: http:/www.ianai.net/jokes/backup.txt

Briefing date: Week 1

Due date: Week 14 Friday 30th May

Weighting: 60%


These are the criteria that you will be assessed upon for Assessment 2: top

  • Organisation and Coherence

  • Quality of Content and Documentation

  • Clarity of Expression

  • Level of Creative Response and Synthesis:

  • Use of Literature Showing Knowledge and Understanding

  • Quality of Referencing


This is how standards/grades will be determined for assessment 2 top


Marking Criteria

%

Low

Mid

High

Marking Criteria % Low Mid High
Organisation and Coherence 5 0 to 2 3 to 3 4 to 5

  • The research blog must be clearly structured and presented. Keep each entry to one topic.
  • These areas once identified must be followed up logically throughout the blog. You can use 'post categories' to help this.
  • There must be a firm conclusion of the areas discussed.

 

  • Poor organisation and structure.
  • Limited discussion

  • Some attention paid to the structure and organisation/coherence.
  • Evidence of discussion.

  • Good structure, presentation and coherently expressed.
  • Widely discussed
  • Clear analysis and conclusions


Quality of Content and Documentation 20 0 to 7 8 to 13 14 to 20

  • The contents must clearly relate to the area of study, and the learning outcomes being tested, and demonstrate originality and creativity.
  • Knowledge and understanding must applied to practice.

 

  • Limited relevance to the area of study and practice.
  • Does not meet the theoretical learning activities. Relevance of writing not made clear

  • Addressed the aims of the area of study with some originality and creativity.
  • Does not meet all the theoretical learning outcomes.

  • Clearly relevant.
  • Original and creative.
  • Application and integration of knowledge to practice.
  • Meets all the theoretical learning outcomes.

This is how standards/grades will be determined for assessment 2 (continued)


Marking Criteria % Low Mid High
Clarity of Expression 25 0 to 9 10 to 17 18 to 25

  • The artwork must be competently expressive.
  • Tools and techniques must be competently applied.
  • Accurate spelling and grammar in supporting work.

 

  • Vague, over simplistic, does not get to a point.
  • Poor use of tools and techniques.

  • Meaning clear.
  • Use of tools and techniques needs some improvement.

  • Articulate and fluent. Powerful. Complex.
  • Good use of tools and techniques.


Level of Creative Response and Synthesis: 40 0 to 14 15 to 27 28 to 40

  • There should be a clear creative response to and synthesis of relevant issues, which are well integrated and evaluated, as appropriate.

 

  • Wholly or mainly derivative.
  • Not relevant to the aims / area.

  • Shows some creative thinking and the beginnings of synthesis and evaluation.

  • Well integrated work with clear evidence of creative vision / synthesis of ideas and form
  • evaluation relevant to the scope of the work.


Use of Literature Showing Knowledge and Understanding 5 0 to 2 3 to 3 4 to 5

  • The study must demonstrate an appropriate use of academic literature/research, which is appropriate to the study.

 

  • Limited use of academic literature/research evidence.

  • Moderate range of depth and complexity appropriate to area of study.

  • Extensive range, depth and complexity, which is appropriate to the area of study.


Quality of Referencing 5 0 to 2 3 to 3 4 to 5

  • All key sources must be cited, and a consistent and accurate use of Harvard referencing system must be maintained.

 

  • Limited or no use of an accepted referencing system.
  • Main key sources not cited.

  • Most sources cited using an accepted referencing system.

  • All key sources cited.
  • Consistent and accurate use of an accepted referencing system.



Assessment Feedback top

Feedback is provided to students in accordance with the current university and faculty guidelines. Normally, marks and formative feedback are given within 15 working days of the submission of an assignment.

During the workshop time and the regular presentations you give of your progress, formal feedback will be given. The tutor will note it down and you are expected to note it down, consider it and act on it if you deem it relevant. It will provide material for your research / development blog category.




SECTION SIX: Evaluation top




Student Support And Guidance

Technical support:

The Grove House technical support window in Mac Lab 2 is open between 10am and 3pm.

John Williamson, PC Network Administrator G328 extn 2486

Carl Rohumaa, Macintosh Network Administrator G230 extn 2962

Grove House has an open access policy to most computer rooms and is very well resourced, so students can arrange their self study time fairly flexibly.

Where possible, workshop tutors will lend technical support during the workshop hours. Due to the diverse nature of the module, some queries may be best targeted.

Google is an excellent means of support. Online forum and the course blog, http://ellington.tvu.ac.uk/3DHybrids/blog/ may also be of assistance. Tutors will not offer support if a technical query could easily be answered by Googling.

Limited facilities are available for constructing items that involve dusty or smelly procedures. The Grove garage is given over to large scale construction near to the degree show.

Administrative support:

Jessica Williams is the administrative officer for this module.

The faculty office TC308 and G308 offer support to students on this module.

LRC:

Susan Arthur is the subject librarian and there are some fantastic resources in the library for this module.

LSDS:

LSDS provision is provided separately for Level 3 Digital Arts students.




Evaluation Of The Module

Formal Evaluation:: This happens through an anonymous web based questionnaire at the midpoint of the module and at the end.

You will elect 2 workshop representatives and a substitute at the beginning of the module. They, with a perk as motivation, will do a short written report on the module after consulting with the group.

Informal evaluation: we all take conversational feedback seriously and will continuously seek it and act on sensible, well formed responses to the module.